Demo version 1.20 released.


[-=-+-=- -=-+-+-+-+-=-  ART:WAR retell  -=-+-+-+-+-=- -=-+-=-]

[-- -=-+-+-+-+-=- Version (demo release) 1.2 -=-+-+-+-+-=- --]

 - sprite bases by finalbossblues

(https://itch.io/profile/finalbossblues)

 - sprite bases by hiddenone 

(https://forums.rpgmakerweb.com/index.php?members/hiddenone.29318/)

 - RPGmaker MV assets and engine by KADOKAWA

(https://www.rpgmakerweb.com/)

 - Lotsa starter code by Yanfly 

(www.yanfly.moe)

 - Gameover script by SumRndmDude

(http://sumrndm.site/)

 - Title Menu script by RPGmakertimes / Companion Wulf

(http://rpgmakermv.rpgmakertimes.info/)

 - everything else made on open source software by the umami goblin

   - Krita (https://krita.org)

   - Microsoft Visual Studio (https://visualstudio.microsoft.com)

   - LMMS (https://lmms.io)

   - OpenOffice (https://openoffice.org)



[-=-=- -=-+-+-+-+-=-  Version 1.1  Notes  -=-+-+-+-+-=- -=-=-]

The next megaproject is the tooltips expansion. Maybe things shall start to make a bit more sense to humans soon. I forget to translate from Giblish sometimes.

 I -believe- I have successfully zipped everything up correctly this time.

   - If not, the same empty file additions will work out.

 The only bastion of life in the wasteland of Syr, the City of Bones, is coming up next update. Couldn't quite finish it up in time for this.

  - Like the place it is found, Bone City is monotone and quiet but disturbed and difficult to navigate. It is one of so few places that will lack the common markers for each quadrant, such as the colors of doors and roofs all not being coded.

 Working on the music megaproject has consumed me. 

   - I've added a pair of tracks to Blender, Maw Jaw City, Goldenlake, Belwood, and even the Dwarves are getting down in Axewarden now. That's every city up to date, so next up is the general sound effects, and the other cities are going to have their tracks prepared when they release.

 The sounds are coming too, a ridealong part of the music megaproject.

   - Normal doors have been brought back to a realistic volume, and also have a more full sound to them. Combat is brought in with a more fitting tone as well. Victory and defeat tunes have come into line.

 Fixed up a few things for accessibility. The game now prompts you to allocate your actors' FP/VP if you choose (advisable to shore up your  defenses and maybe start building a power hitter) after generation, before the save prompt.

 Animations are starting to sync up with the music more during combat. 

   - Due to engine limitations, however, I have done all I can. Still, if it isn't totally on-beat it is rather difficult for myself to tell. This was not originally intentional.

      

Reformatted the patch notes and added some things to them sometimes.

 {[{[{[     Bug fixes.     ]}]}]}

-(Traps now actually do what they're supposed to, and are more dangerous.)

-(hopefully. Floor damage is a finnicky monster and I need it to do more than just a flat 10 and a flash {curse that flashing screen}. I have done this to myself.)

-(added more, too, just to make sure the point of "watch your step" gets all the way across.) 

- Found by Babblesbaffoon -(orphaned empty folders restored, no longer requiring a bit of digging and clicking.)

-(hopefully. If not, continue to just make or keep the www/saves folder after downloading. This also works.)

- Found by ma -(Artificers now no longer crash the game when using the Inverted Green Gem skill.)

-(Bosses now actually appear in the Memorial zones of -every- city. Oops. They were there, just transparent.)

-(Ybaloth no longer feels the groove in Axewarden. For now. May add a fun mode where all the sprites everywhere have a bounce later though.)

-(Some skills were on the wrong gems. This has been rectified.)

-(fixed a lotta little things. Not keeping track of "swapped tile 34,37 on map 244". Can't make me. I don't even know which map is which.)

-(tile replacement continues as a never-ending process.)

- Found by d757 gaming -(Guildhalls no longer crash everything all the time. One missed switch!)

- Found by d757 gaming -(Maw Jaw City's Secret no longer sticks you in place forever either. "move up" replaced with "move down" did the trick.)

- Found by d757 gaming -(Boigan should now disappear properly. He's been a very bad boy lately.)

      

[-=-=- -=-+-+-+-=- Version 1.2  02/08/2022 -=-+-+-+-=- -=-=-]

[-=-=- -=-+-+-+-=- Version 1.1  02/02/2022 -=-+-+-+-=- -=-=-]

[-=-=- -=-+-+-+-=- Version 1.0  01/26/2022 -=-+-+-+-=- -=-=-]

[-=+=- This is the bottom of the patch notes. Caution! -=+=-]

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