Non-Game Update.
Spring cleaning and moving around took a bit more this year than expected! There will be no update to the game this week, or probably next as I settle back in for another few months of work. So, instead, I will go on release hiatus until I finalize the Journal's demo functionalities and implement promised secrets instead of sectioning it to the weekly format. Yes, this is excusing in retrospect my missing a deadline, but I also am the one who set it. Point mooted.
Instead, I will post a few pictures from previous works related to the Art:War story from the last 20 years starting in a few days, trickling out until the Tooltips update is finished. The photos taken directly from my camera are too large in file size for itch.io, so I must have my workstation operational to serve them up here. Once 1.5 releases (projected for April 6th) a new update schedule will commence to accomodate new living arrangements.
Progressing ever forward the Goblin grinds away. Thank everyone for the continued interest! I hope the end result doesn't disappoint!
Files
Get ART:WAR retell
ART:WAR retell
A one-man attempt to break the rules of RPG maker.
Status | In development |
Author | umamigoblin_gamedev |
Genre | Role Playing |
Tags | Dark Fantasy, Narrative, Pixel Art, Retro, RPG Maker, Singleplayer, Strategy RPG, Tactical RPG, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Demo Version 1.5 Released.Apr 08, 2022
- Early Ecaybard, Part FiveMar 23, 2022
- Early Ecaybard, Part FourMar 16, 2022
- Early Ecaybard, Part ThreeMar 12, 2022
- Early Ecaybard, Part TwoMar 08, 2022
- Early Ecaybard, Part OneMar 05, 2022
- Demo version 1.40 released.Feb 23, 2022
- Oops.Feb 19, 2022
- Demo version 1.30 released.Feb 15, 2022
Leave a comment
Log in with itch.io to leave a comment.