Demo Version 1.5 Released.


Version 1.5 notes! Different format for different uploading equipment today.


 GAME CHANGE: disabled in-battle equipment changing. I have been trying to hunt the source of a bug regarding the turn order disappearing for the remainder of combat. Situations where equipment needed to be changed mid battle are rare enough this should not affect anything overall. The tutorial combat has also been modified slightly to reflect this. It is now also much harder to simply auto through because of this change. This was a tough decision after a long battle with a bug, and it won today. 


 Icons have been fully replaced with Time Fantasy assets. The User Interface has also received a refresh, now color-contiguous and aesthetic instead of jarringly sci-fi. This, along with the scores of help text, should help with identifying things at a glance especially during battle. 


 Updated the Gameover and Loading screens to the game font. Increased legibility and flow of tutorial dialogue. 


 Tooltipping, part the third now.

 - Worked on the city registries. Now, each city has an entry inside the {Troupe Journal}, a feature now enabled. They are fully featured. Your progress within a city will update as you explore and solve the mysteries within. This was part one of the Journals miniproject.

 - Bosses, their liber entries begin. The {Troupe Journal} will collect findings as you research your targets. Research might cost time, or perhaps a deal with some beings from beyond, or right next door...

 - The {Troupe Journal} how has over 600 entries, with many, many more to be added by release (at least another 300 bestiary entries alone).

 - The randomized applicator of knowledge is installed. The tables of data are ready for libraries to generate. - Until libraries are up to snuff, the demo will simply provide all of the {Journal} entries at world generation. Part 4 will be new maps, new NPCs, and new methods to locate the information. Bug fixes.

 - Ybaloth now knows for sure Bone City is safe to visit. The "not yet" has been corrected to "complete" in the travel menu aboard Great Martha II. It's the little things... *crazy intensifies*

 - No more remaining "marked" after combat.

 - Loot checker was getting a few things confused. This may have far-ranging effects on future loot drops, but won't be player visible.

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