Demo version 1.10 released.



[-=-+-=- -=-+-+-+-+-=-  ART:WAR retell  -=-+-+-+-+-=- -=-+-=-]

[-- -=-+-+-+-+-=- Version (demo release) 1.1 -=-+-+-+-+-=- --]

- sprite bases by finalbossblues (https://itch.io/profile/finalbossblues)

- RPGmaker MV/VX/VXace/2k RTP assets by KADOKAWA (until they're gone)

  (https://www.rpgmakerweb.com/)

- Lotsa starter code by Yanfly (www.yanfly.moe)

- everything else scratchmade on open source software by the umami goblin


[-=-=- -=-+-+-+-+-=-  Version 1.1  Notes  -=-+-+-+-+-=- -=-=-]

Added the Taddi Elf city, located in the great Ilyan forest of Belwood.

- There should be a whole added array of shops, dangers, and even a puzzle for the quick of wit or two. The inn is very small, so it's a great first stop to pick up an extra character, Gods willing it.

Fixed a few doors I caught trying to imitate the Spyre.

Made some new music (Sounds project still very much in the works).

- Menu theme, intro/tutorial map, Suli, and respective battle music has been replaced (battle music is just temporary. There will be many more than just the one track. My goal is to have well-blended ambience and combat tracks specifically for each zone around the city.) New audio is coming at you hot and raw. Needed polish like scuffing the last of the clicks out of the kick drums and tweaking the EQ to be cleaner than Dr. Bleach's GI tract can come later. I have tested the sounds with my 5.1 earbuds and they are safe for consumption. I only got a headache once working on them, and it hasn't gone away yet, so I count that one as a wash. Go ahead and blast it!

  Jokes. I tampered enough with the audio to keep it from blowing people's eardrums out now. Apparently, even at 40% max volume the RPGmaker music is dangerous to your neighbors, so I've attempted to rectify that.


[-=-=- -=-+-+-+-+-=-  Version 1.0  Notes  -=-+-+-+-+-=- -=-=-]

Released the demo with all that came with. I'm too lazy and busy to write the original release notes, so these are actually post-hoc additions to make it seem like I was keeping track all along. Minimum viable product to stress-test the capabilities of several software integrations at once worked, the seed-random generator works, and most of the art assets are in place (*holder for some still...). I trust the game to function enough to properly share it now, and let the public decide whether my pace is fast enough to start watching and/or lend a hand to the process. Now this has been successfully deployed, work can return to normal. I will not be touching on everything in every update, nor will each update always include any new working content. Hotfixes will be reserved for CDPR or Hello Games level bugs for the future. Doors going the wrong places, sounds or animations not syncing correctly or pitched right, and other polish will happen during each week's cleanup right before build, will not warrant patch notes, and at random as I have time. Bug reports, questions, comments, hate mail, love letters, pictures of a dog (too many dogs at once scares us goblins), money, government research, a tip about someone else trying to sell my free game demo, all of it should be directed to:

-  umamigoblin_gamedev@yahoo.com

https://itch.io/profile/umamigoblin-gamedev

Good luck in there.

- the savory flavor gremlin



[-=-=- -=-+-+-+-=- Version 1.1  02/02/2022 -=-+-+-+-=- -=-=-]

[-=-=- -=-+-+-+-=- Version 1.0  01/26/2022 -=-+-+-+-=- -=-=-]

[-=+=- This is the bottom of the patch notes. Caution! -=+=-]

Files

Art War Retell.rar 490 MB
Feb 02, 2022

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